Is this ment to be?
| Report ID | 213 | Title | Standard Storyline - Mefisto |
| Product | General Bugs | Status | Fixed (Severity 0 - None Assigned) |
| Version | Beta 1 with Fix | Fixed in | Beta 1 Patch 1 |
Report ID #213: Standard Storyline - Mefisto
#1
Cap'n Cook
Posted 24 January 2010 - 08:07 AM
Is this ment to be?
Replies (1 - 19)
#2
Captain Maggee
Posted 24 January 2010 - 08:48 AM
This appears to be a problem for some ships when they are upgraded...
I actually tried to see if I could get this problem and found that I could upgrade the Lugger fully with no problem at all...
#3
Cap'n Cook
Posted 24 January 2010 - 10:54 AM
Captain Maggee, on 24 January 2010 - 06:48 PM, said:
This appears to be a problem for some ships when they are upgraded...
I actually tried to see if I could get this problem and found that I could upgrade the Lugger fully with no problem at all...
Hi Captain Magee,
This was the only ship I had a problem with - may be something to do with he storyline that this ship cannot be kept - I seem to recall this from many earlier versions. Only this time i wanted to keep it. I am playing through the standard storyline without cheats to see any problems. I also had an issue with landing at San Juan after taking the Meisto also. It crashed rthe game about three times in a row going from ship to port. Finally worked when i had Jaoquin De Masse as an officer, stayed on my own ship and didn't swap ships and went to deck first - don't know which of these or a combination of these worked.
Thanks.
EDIT: The one that worked was to go to San Juan, go to the deck first in port and then to port. You are then automatically transported to the church for the dialogue with Padre Dominique.
#4
Captain Maggee
Posted 24 January 2010 - 10:59 AM
You should be able to keep the Mefisto, its a bit weird that it crashed when you tried to land with it as your ship though
#5
Cap'n Cook
Posted 24 January 2010 - 11:07 AM
Captain Maggee, on 24 January 2010 - 08:59 PM, said:
You should be able to keep the Mefisto, its a bit weird that it crashed when you tried to land with it as your ship though
I am using the light version of the Beta and have had a great run with it - very few issues at all. All other ships I have upgraded - quite a few - have been fine.
Just captured another class 4 heavy frigate similar to Mefisto - Full upgrades at the Nevis pirate settlement - no isssues everythibng worked fine. (Mefisto was a class 4 heavy frigate).
#6
Pieter Boelen
Posted 25 January 2010 - 03:40 AM
There must be at least SOME random ships that have upgrade troubles as well, no?
I don't see how some ships could have the upgrades pre-installed.
Apart from random ships at sea; I think those CAN sometimes already have some.
#7
Cap'n Cook
Posted 25 January 2010 - 03:42 AM
Pieter Boelen, on 25 January 2010 - 01:40 PM, said:
There must be at least SOME random ships that have upgrade troubles as well, no?
I don't see how some ships could have the upgrades pre-installed.
Apart from random ships at sea; I think those CAN sometimes already have some.
Yes I have captured some ships that had some upgrades - mainly the hull improvements. There have been no problems with any other ships I have had including the Pirate Corvette (light frigate) which is a quest ship.
#8
Pieter Boelen
Posted 25 January 2010 - 03:46 AM
#9
Cap'n Cook
Posted 25 January 2010 - 04:01 AM
pchar.quest.destroy_mefisto_complete.win_condition.l1 = "Ship_HP";
when you capture it instead of detroying it?
#10
Captain Maggee
Posted 25 January 2010 - 07:52 AM
#11
Cap'n Cook
Posted 26 January 2010 - 12:57 AM
Changed guns to 32 lb carronads - OK
Repainted ship to light frigate - changed the stats to that of a corvette - lost men and hull and cargo capacity - kept guns 42 off 32lb Carronades???
Repainted back to a Frigate (Heavy frigate not an option) still loose stats and have lost the special ship characteristics.
Tried to upgrade the repainted ship - reinforced hull & copper plating - lost all stats again.
Looks like if you want the special ship - we just cannot upgrade it - bt we can repair it.
Tried console .c to give the Black Pearl - tried to upgrade it and same result - lost all stats.
I would have to agree with Pieter that it is something to do with the unique ships bit. Cannot find this yet though.
Hope this helps.
#12
Pieter Boelen
Posted 26 January 2010 - 01:23 AM
That a ship is used in a quest somewhere doesn't mean anything.
Looks in ships_init.c and search for those ships with the .unique attribute and test those.
Then test some ships that DON'T have it. That should tell us whether that is or isn't the case.
Note that .unique does NOT mean that the ship is necessarily used only in quests.
The attribute just means that national modifiers are NOT being applied to this ship.
However, it IS applied to many special quest ships, so it might be worth looking into.
#13
Cap'n Cook
Posted 26 January 2010 - 01:38 AM
This worked and I could upgrade the ship no problems.
hence it is a unique ship issue.
#15
Pieter Boelen
Posted 26 January 2010 - 01:51 AM
Now the question is... why does that cause a problem and how could we prevent that?
Why is the lack of national modifiers on the ship stats such a problem?
#18
Captain Maggee
Posted 06 February 2010 - 03:08 AM
#19
Pieter Boelen
Posted 07 February 2010 - 02:38 AM
Provided that actually is the cause, then that could work as a fix, yes.
Need to adjust the various values though so that after application of the national modifier,
the end results will be the same as they are now.
Theoretically, it should be able to work on ships WITH .unique too, right?
Can't be THAT hard to make it work. If only we knew where the actual issue gets triggered.
#20
Captain Maggee
Posted 11 February 2010 - 07:17 AM
Issue fixed in: Beta 1 Patch 1
FIXED FIXED!!!!
Mr Boelen posted a bit of code for me to test in a PM and it appears to have fixed the bugs with unique ships


Sign In
Register
Help