According to various reviews on the 'net, it's shaping up to be a pretty playable little game, albeit one clearly aimed at the console kiddies. Even IGN seems to like it, which in and of itself is a little frightening.
Armada of the Damned Release Pushed Back
Stallion
- 03-09-10 23:42 - 4 comments
It seems Disney wants to make sure their latest foray into the pirate gaming genre is done right (at least, to their standards
), and so have rescheduled Pirates of the Caribbean: Armada of the Damned for a fourth quarter of 2010 release, which means it could pop up anywhere from the start of October 'til the end of the year. Nice big window you've got yourselves there, Disney! You sure this one doesn't star Duke Nukem?
According to various reviews on the 'net, it's shaping up to be a pretty playable little game, albeit one clearly aimed at the console kiddies. Even IGN seems to like it, which in and of itself is a little frightening.
According to various reviews on the 'net, it's shaping up to be a pretty playable little game, albeit one clearly aimed at the console kiddies. Even IGN seems to like it, which in and of itself is a little frightening.
Discover Atlantis with Bounty Bay Online
Keith
- 03-09-10 23:26 - 0 comments
Frogster is today releasing the first glimpses of two new regions which are to be released with the up-coming expansion ‘Atlantis’ on 22/09/2010 in Bounty Bay Online including new high-level instances.New land has been sighted by players on their journeys on the seven seas with the fourth add-on to the seafaring game. The heavily forested Bimini Islands rise majestically out of the warm currents of the Caribbean and lure adventurers with their legendary secret – after much research it has been shown these islands are the most likely location for the once sunken city of Atlantis. Players will find deep in the verdant island labyrinth a hidden entrance to the mythical city guarded by aggressive and fearsome creatures.
Experienced players who enter the sunken city will soon learn that despite the impressive architecture and romantic submarine landscapes, this is a place where outsiders are not welcome. Sea monsters and violent natives lurk in the various regions, Atlaszon, Possedo Bay, and the Seabed Cave, lying in wait for unsuspecting visitors from the world above. But players also have other opportunities to prove their skills since the ‘King’s Tomb’ instance provides new challenges spread over two floors and available in two difficulty levels.
After having mastered the instance using the first difficulty setting players will be able to show their worth by completing the demanding two-level dungeon in elite mode as well. Even though the dungeon looks the same in both difficulty levels, the players battling through the instance on the more difficult setting will come across much fiercer and more numerous opponents. But no matter which difficulty level brave adventurers choose to tackle the instance on, they will all come face-to-face with the terrifying winged creature, ‘Atlans’, whose secrets must be brought into the light.
For more information on the mythical underwater world and the expansion please visit our official website: www.bountybayonline.com/en/atlantis.
Patrician 4 on Steam
Keith
- 03-09-10 23:21 - 0 comments
Thanks to Beneke in the forums, another Patrician lover. Steam has now offered a special edition of Kalypso's Patrician 4. The Steam Special Edition contains alternate textures for the Counting House and Cog ship type.......yeah, thats it. I think I might wait for a few reviews to come out first even despite this wonderful limited offer........
Along with this is a countdows to September 15th which is when it will go live for all of you to play.
If your looking to grab it through Steam, go HERE
Do It Yourself Pirate Ship!
Thagarr
- 01-09-10 08:43 - 2 comments
Who says you have to spend a fortune to build your own pirate ship! One enterprising pirate, a land locked lubber from the US state of Missouri, built his own in just 70 days! Captain Tim Woodson built his very own pirate ship, Gypsy Rose! Woodson used wooden planks to create a distinctive prow around his 77 Carver Mariner before adding a mast, sails and an authentic-looking pirate's steering wheel! I am a couple of months late on this story, but it is still pretty awesome! Quote
"Our motto is, ‘It’s good to be a kid again.’ The two guys who helped me build this are in their 80s, and they loved working on this and being a part of this," said Woodson, who has been a commercial artist and a boater for 30 years and is an island-style solo singer. "I’ve always loved pirates and buried treasures. I always thought it would be great to go to the Caribbean and look for sunken treasure. I’ve seen ‘Pirates of the Caribbean’ 50 times, looked at designs of ships, looked at Blackbeard and other pirates. I did a lot of research."
Woodson built the Gypsy Rose from an existing vessel, a twin-engine 1977 Carver. He worked on it three months last spring and finished the ship last winter with the help of two friends and his girlfriend, Martha Ifland, of Ballwin, Mo., who is known on the Gypsy Rose as "Wench Martha" to Woodson’s "Captain Tim."
Woodson built the Gypsy Rose from an existing vessel, a twin-engine 1977 Carver. He worked on it three months last spring and finished the ship last winter with the help of two friends and his girlfriend, Martha Ifland, of Ballwin, Mo., who is known on the Gypsy Rose as "Wench Martha" to Woodson’s "Captain Tim."
Original story here :
http://www.thetelegr...ississippi.html
And you can find some great pictures taken while he was building the Gypsy Rose over at the Yachting and Boating World website HERE!
Swear Like A .....Old Englishman?
Thagarr
- 23-08-10 07:50 - 7 comments
Is your piratey vocabulary feeling a bit smallish lately? Fear not mates! The Bodleian Library, University of Oxford, recently unearthed a rare old copy of a book in their vast collection, a dictionary of English slang first published over 300 years ago! The book was originally published in 1699 as "A New Dictionary of Terms, Ancient and Modern, of the Canting Crew." It was originally intended to educate the polite London classes in ‘canting’(the language of thieves and ruffians) should they be unlucky enough to wander into the ‘wrong’ parts of town. The book was compiled by an unknown author, who went by the Nom De Plume of "B.E. Gent." The book is being republished by Bodleian Library Publishing, now entitled appropriately, "The First English Dictionary of Slang 1699!" With a forward and introduction by John Simpson, the Chief Editor of the Oxford English Dictionary. Included in the work are entries ranging from rogues’ cant, through terms used by sailors, labourers, and those in domestic culture, to words and phrases used by the upper classes.
Included in the text are gems such as :
Quote
Anglers - c. Cheats, petty Thieves, who have a Stick with a hook at the end, with which they pluck things out of Windows, Grates, &c. also those that draw in People to be cheated.
Arsworm - a little diminutive Fellow.
Buffenapper - c. a Dog-stealer, that Trades in Setters, Hounds, Spaniels, Lap, and all sorts of Dogs, Selling them at a round Rate, and himself or Partner Stealing them away the first opportunity.
Bumfodder - what serves to wipe the Tail.
Bundletail - a short Fat or squat Lass.
Cackling-farts - c. Eggs.
Dandyprat - a little puny Fellow.
Farting-crackers - c. Breeches.
Humptey-dumptey - Ale boild with Brandy.
Grumbletonians - Malecontents, out of Humour with the Government, for want of a Place, or having lost one.
Fizzle - a little or low-sounding Fart.
Arsworm - a little diminutive Fellow.
Buffenapper - c. a Dog-stealer, that Trades in Setters, Hounds, Spaniels, Lap, and all sorts of Dogs, Selling them at a round Rate, and himself or Partner Stealing them away the first opportunity.
Bumfodder - what serves to wipe the Tail.
Bundletail - a short Fat or squat Lass.
Cackling-farts - c. Eggs.
Dandyprat - a little puny Fellow.
Farting-crackers - c. Breeches.
Humptey-dumptey - Ale boild with Brandy.
Grumbletonians - Malecontents, out of Humour with the Government, for want of a Place, or having lost one.
Fizzle - a little or low-sounding Fart.
You can read more about the new, old book HERE, and you can order yourself a brand spanking new copy for £12.99 HERE! Unfortunately, it looks like they only ship in the UK, America and Canada, if you want to order from the US or Canada for $25.00, go HERE!
Dutch teen slips away on solo round world sailing bid
Thagarr
- 21-08-10 21:59 - 1 comments
Well, here we go again, yet another teenage girl sets out to break a sailing record. At 14, Dutch teenager Laura Dekker has set out from Portugal on an attempt to be the youngest person ever to sail solo around the world. I wish her the best, but I just don't understand how any parent would let their child even attempt such a thing. And what's worse, the last legs of her trip will take her through the most pirate infested waters on the planet, the Gulf of Aden!Quote
THE HAGUE — Dutch solo sailor Laura Dekker, 14, began her round-the-world record bid from Gibraltar Saturday, after slipping away from the media spotlight and Portuguese police, the television company covering her voyage said.
"She left the harbour of Gibraltar," Marijke Schaaphok, whose television company Masmedia has signed an exclusive rights contract with Dekker, told AFP, saying she had spoken to the teenager's agent Peter Klarenbeek.
Schaaphok said Dekker would probably head for the Spanish Canary Islands or possibly Portugal's Madeira, depending on the wind, arriving in six or eight days.
She said Dekker had finally decided to make the British possession at the southern tip of Spain the starting point for her voyage because "the Portuguese police were making problems because of her age."
The police had paid her a visit at sea while she made final tests of her boat, the red-hulled, 11.5 metre (38 foot) ketch Guppy, in which she had arrived from the Netherlands in the southern Portuguese port of Portimao a week ago, Schaaphok said.
Klarenbeek had told AFP that she would be leaving Portimao on Saturday, but other sailors in the marina there said she and her boat had not been seen since Wednesday.
Port authorities confirmed a report by the Lusa news agency that Portuguese law does not allow a minor to sail alone.
At the end of July Dekker won a 10-month court battle with Dutch child welfare authorities who had been preventing the voyage for fear it would stunt Dekker's social and emotional development.
The petite blonde wants to break the record for the youngest world solo sail set in May by Australian teenager Jessica Watson. Watson completed a non-stop, unassisted round-the-world trip a few days before her 17th birthday.
Dekker turns 17 on September 20, 2012, allowing her a little over two years to complete the trip, during which she intends to stop at several ports along the way.
She has said her route from Portugal will take her across the Atlantic Ocean and into the Pacific via the Panama Canal. She plans to stop at the Galapagos islands before heading to Australia, Thailand and through the pirate-infested Gulf of Aden back to Europe.
"She left the harbour of Gibraltar," Marijke Schaaphok, whose television company Masmedia has signed an exclusive rights contract with Dekker, told AFP, saying she had spoken to the teenager's agent Peter Klarenbeek.
Schaaphok said Dekker would probably head for the Spanish Canary Islands or possibly Portugal's Madeira, depending on the wind, arriving in six or eight days.
She said Dekker had finally decided to make the British possession at the southern tip of Spain the starting point for her voyage because "the Portuguese police were making problems because of her age."
The police had paid her a visit at sea while she made final tests of her boat, the red-hulled, 11.5 metre (38 foot) ketch Guppy, in which she had arrived from the Netherlands in the southern Portuguese port of Portimao a week ago, Schaaphok said.
Klarenbeek had told AFP that she would be leaving Portimao on Saturday, but other sailors in the marina there said she and her boat had not been seen since Wednesday.
Port authorities confirmed a report by the Lusa news agency that Portuguese law does not allow a minor to sail alone.
At the end of July Dekker won a 10-month court battle with Dutch child welfare authorities who had been preventing the voyage for fear it would stunt Dekker's social and emotional development.
The petite blonde wants to break the record for the youngest world solo sail set in May by Australian teenager Jessica Watson. Watson completed a non-stop, unassisted round-the-world trip a few days before her 17th birthday.
Dekker turns 17 on September 20, 2012, allowing her a little over two years to complete the trip, during which she intends to stop at several ports along the way.
She has said her route from Portugal will take her across the Atlantic Ocean and into the Pacific via the Panama Canal. She plans to stop at the Galapagos islands before heading to Australia, Thailand and through the pirate-infested Gulf of Aden back to Europe.
You can read the rest of the story here :
http://www.google.co...lu2CScrIgX5h0lw
Barry Clifford, at it again!
Thagarr
- 20-08-10 09:04 - 1 comments
In late September, Barry Clifford will be off to an island off the east coast of Madagascar to do what he does best, explore sunken pirate ships! Clifford is headed to the small island of Île Sainte-Marie This is the first major expedition that I know of to search for pirate history in the area. It makes sense as these were some of the most pirate infested waters of the Golden Age! Quote
Ile Sainte-Marie, or St. Mary's Island as it is known in English, became a popular base for pirates throughout the 17th and 18th centuries due to several reasons: it was not far from the maritime routes along which ships returning from the East Indies sailed in transit, their holds overflowing with wealth, it was provided with bays and inlets protected from storms and finally, it had abundant fruit and was situated in quiet waters. Legendary pirates like William Kidd, Robert Culliford, Olivier Levasseur, Henry Every, and Thomas Tew, lived in the île aux Forbans, an island located in the bay of Sainte Marie's main town, Ambodifotatra. Many of them would found a family line. A lot of vestiges of this history remains at Sainte Marie. For example, several authentic pirate vessels still lie within a few meters of the surface in the Baie des Forbans. Two of these have been tentatively identified as the remains of Captain Kidd's Adventure Galley and Captain Condent's Fiery Dragon.
The utopian pirate republic of Libertatia was also rumored to exist in this area, although the republic's existence, let alone its location, has never been proven.
The utopian pirate republic of Libertatia was also rumored to exist in this area, although the republic's existence, let alone its location, has never been proven.
Barry Clifford made a name for himself in 1984 by discovering the first authentic pirate shipwreck ever found, The Whydah! If you haven't read up on the Whydah, it is really quite fascinating, this single wreck has done more to give a picture of what real pirate life was like than almost any other source. You can read more about it HERE! This time Clifford will be looking to explore 5 sunken ships he first discovered in 1999, and he also has plans to explore some underwater tunnels in the area. This time, he will be looking for artifacts of the pirate Olivier Le Vasseur, known as "The Buzzard." I can't wait to see just what this expedition uncovers, it should be fascinating to say the least!
Quote
P'town explorer heading to pirate ships
PROVINCETOWN — Pirating the world's great sailing ships in the Indian Ocean was a career option in the early 1700s. In late September, underwater explorer Barry Clifford of Province-town will head to an island off the east coast of Madagascar to get to the bottom of it.
Clifford first discovered five antique ships sunken in the harbor of Sainte Marie Island in 1999 and 2000 along with underwater tunnels that may hold the stashes of renowned French pirate Olivier Le Vasseur, known as "The Buzzard."
"The Buzzard" was an apprentice pirate with Capt. "Black Sam" Bellamy, Clifford told the Times yesterday. Bellamy captured 50 ships in the Caribbean and the Atlantic, including the Whydah in 1717, a three-masted English slave ship with silver and gold treasure that sunk off Wellfleet three months after it was seized. Clifford discovered the Whydah wreck in 1984, shooting him to fame.
Artifacts from the Whydah are housed at Clifford's museum at MacMillan Pier in Provincetown and a National Geographic exhibition "Pirates of the Whydah," in cooperation with Clifford, is currently touring museums across the country.
The shipwrecks off Sainte Marie Island, which Clifford calls "pirate central" of the late 1600s and early 1700s, include the Adventure Galley, a ship of Scottish pirate William Kidd, and the Fiery Dragon, commanded by pirate William Condon, according to Clifford. Three other shipwrecks in the area are the Ruparrel, the Mocha Frigate and possibly the New Soldado, he said. The ship presumed to be the New Soldado may be another ship that was returning from a religious pilgrimage and possibly be loaded with religious items, Clifford said.
The pirates who holed up around Sainte Marie Island would capture ships on the high seas of the Indian Ocean, get rid of the passengers, raid the jewels, then sink the ships in the island's harbor, he said.
"The pirates had no use for porcelain or religious artifacts," Clifford said.
Clifford and his crew will work with Madagascar government officials to excavate the wrecks and investigate the tunnels in waters that are 30 feet deep and prowled by white sharks and stone fish.
A contract with a cable television network is helping to fund the trip, he said.
Clifford said he does not sell any of the artifacts that he brings to the surface. He said artifacts recovered off Sainte Marie Island would go primarily to the government of Madagascar, with some returning to the United States for Clifford's exhibitions.
An archeological observer representing the Madagascar government will participate in the exploration effort, Clifford said.
PROVINCETOWN — Pirating the world's great sailing ships in the Indian Ocean was a career option in the early 1700s. In late September, underwater explorer Barry Clifford of Province-town will head to an island off the east coast of Madagascar to get to the bottom of it.
Clifford first discovered five antique ships sunken in the harbor of Sainte Marie Island in 1999 and 2000 along with underwater tunnels that may hold the stashes of renowned French pirate Olivier Le Vasseur, known as "The Buzzard."
"The Buzzard" was an apprentice pirate with Capt. "Black Sam" Bellamy, Clifford told the Times yesterday. Bellamy captured 50 ships in the Caribbean and the Atlantic, including the Whydah in 1717, a three-masted English slave ship with silver and gold treasure that sunk off Wellfleet three months after it was seized. Clifford discovered the Whydah wreck in 1984, shooting him to fame.
Artifacts from the Whydah are housed at Clifford's museum at MacMillan Pier in Provincetown and a National Geographic exhibition "Pirates of the Whydah," in cooperation with Clifford, is currently touring museums across the country.
The shipwrecks off Sainte Marie Island, which Clifford calls "pirate central" of the late 1600s and early 1700s, include the Adventure Galley, a ship of Scottish pirate William Kidd, and the Fiery Dragon, commanded by pirate William Condon, according to Clifford. Three other shipwrecks in the area are the Ruparrel, the Mocha Frigate and possibly the New Soldado, he said. The ship presumed to be the New Soldado may be another ship that was returning from a religious pilgrimage and possibly be loaded with religious items, Clifford said.
The pirates who holed up around Sainte Marie Island would capture ships on the high seas of the Indian Ocean, get rid of the passengers, raid the jewels, then sink the ships in the island's harbor, he said.
"The pirates had no use for porcelain or religious artifacts," Clifford said.
Clifford and his crew will work with Madagascar government officials to excavate the wrecks and investigate the tunnels in waters that are 30 feet deep and prowled by white sharks and stone fish.
A contract with a cable television network is helping to fund the trip, he said.
Clifford said he does not sell any of the artifacts that he brings to the surface. He said artifacts recovered off Sainte Marie Island would go primarily to the government of Madagascar, with some returning to the United States for Clifford's exhibitions.
An archeological observer representing the Madagascar government will participate in the exploration effort, Clifford said.
Original story here :
http://www.capecodon...19/NEWS/8190316
Patrician 4 Gamescon Trailer
Keith
- 18-08-10 22:21 - 2 comments
A new video has come out for Patrician 4, this one especially made for the Gamescom currently being held does show in a higher details some more of the playing environment. It also, for the first time show a brief naval battle and from it you can be pretty sure that it will play out like the previous versions of Patrician. As well it highlight the addition of some new ships for you to buy (7 in total). It ends with the release date of September 12th.
Anyone else a bit cautious that there seems to be very little actually added to Patrician 4? It's possible that they are keeping it from people until closer to the date...maybe. Nothing so far apart from the above mentioned ships seems to be added, maybe someone can tell me something I've missed. Also, the Youtube video is a bit dodgy you can download the 50+ meg original from HERE
Anyone else a bit cautious that there seems to be very little actually added to Patrician 4? It's possible that they are keeping it from people until closer to the date...maybe. Nothing so far apart from the above mentioned ships seems to be added, maybe someone can tell me something I've missed. Also, the Youtube video is a bit dodgy you can download the 50+ meg original from HERE
Closed Beta of Uncharted Waters Begins!
Keith
- 18-08-10 21:56 - 2 comments
Well, I have not been watching this much and it comes as a bit of a surprise the art direction of UCO. I was expecting some kitchy Japanese "Tales of Pirates" type theme (although the characters do have the anime look the boats are ok) but going by the intro video it's looking quite serious and dare I say...fun!? Quote
Following the recent announcement at E3, that <Uncharted WatersTM Online>(THE “UWO”) is finally coming to the West, publisher CJ Internet today, are excited to announce that the closed beta test site is open.
Participants will be able to download the game client from 20th of August and get ready for the closed beta test that will begin on Wednesday 25th August, and lasts through to Monday 6th September.
The closed beta test for <UWO> will offer participants the complete campaign. Users will get to travel from the tutorial, right the way up through the ranks and across the world.
There are vast areas to explore and conquer, coupled with game play elements and styles that come together to deliver a more realistic and compelling MMORPG experience that rewards players’ efforts.
During the closed beta test period, players will be able to register their interest to become an ‘<UWO> in-game supporter’, named by CJ Internet as Game Assistant (THE “GA”). GA will be able to moderate and manage discussions within CJ Internet’s <UWO> forum. Privileges and benefits for GA’s will be announced when the game enters open beta.
To date, Netmarble has been building relationships with the <UWO> community via Facebook and Twitter updates, as well as sharing the latest information on game play features.
CJ Internet has placed great emphasis on the importance of social media for <UWO> players in the West with the support of a dedicated community manager.
Fan sites, blogs sites and Wikipedia pages have already been set up following E3, ready to chart the voyage of this epic MMORPG.
For more information about Uncharted WatersTM Online, and to sign up for the closed beta test visit: http://global.netmarble.com/uwo/
Participants will be able to download the game client from 20th of August and get ready for the closed beta test that will begin on Wednesday 25th August, and lasts through to Monday 6th September.
The closed beta test for <UWO> will offer participants the complete campaign. Users will get to travel from the tutorial, right the way up through the ranks and across the world.
There are vast areas to explore and conquer, coupled with game play elements and styles that come together to deliver a more realistic and compelling MMORPG experience that rewards players’ efforts.
During the closed beta test period, players will be able to register their interest to become an ‘<UWO> in-game supporter’, named by CJ Internet as Game Assistant (THE “GA”). GA will be able to moderate and manage discussions within CJ Internet’s <UWO> forum. Privileges and benefits for GA’s will be announced when the game enters open beta.
To date, Netmarble has been building relationships with the <UWO> community via Facebook and Twitter updates, as well as sharing the latest information on game play features.
CJ Internet has placed great emphasis on the importance of social media for <UWO> players in the West with the support of a dedicated community manager.
Fan sites, blogs sites and Wikipedia pages have already been set up following E3, ready to chart the voyage of this epic MMORPG.
For more information about Uncharted WatersTM Online, and to sign up for the closed beta test visit: http://global.netmarble.com/uwo/
Commander: Conquest of the Americas review
Keith
- 18-08-10 11:31 - 0 comments
Well, if you go by this review from Out of Eight Commander COTA is really only a small improvement over Nitro's initial East India Company. I cannot say I'm surprised but as I have said earlier Nitro's are the only company making these naval games at the moment and I really wish they could nail one of them, but they seem to be sticking by this hybrid model which (IMHO) suits neither the economic fan nor the action fan. (They really need PA! to design a game for then Quote
IN CLOSING
Commander: Conquest of the Americas is better than East India Company, but not by much. The game’s excruciatingly slow pace remains: you must accelerate time because so little profit is earned early on, due to the high cost of maintaining colonies and having access to only a few items to sell. Because of the lack of loans, you have to be really, really careful never to carry a negative balance, as there is no way to rebound (since you must spend money to get goods to trade). It can be quite easy to "break" the game by going in to debt (you can be one building away if you plan poorly), relegating you to an old autosave or restart. The automated trade means the game will play itself while you wait for profits to slowly increase, constantly shuttling goods from your handful of colonies to the home port. It’s impossible to see a list of all goods in order of price, a really distressing limitation that still not fixed. Your advisors will give you some goals along the way, which is a nice way of providing guidance to new players, although their requests are similar each time you play. Once you do earn enough cash, there are lots of buildings to construct that will produce advanced goods that earn slightly more income. Ships can be given upgrades when they are built: a nice touch. The limited diplomatic options are disappointing. The AI is typically hostile, but it does provide an efficient challenge. The tactical battles are the same, except for the odd removal of multiplayer, but you do get some nice graphics. I would still like to be able to get goods from enemy ships when auto-resolving conflict; why have the option if you are at a disadvantage by using it? I am being harder on Commander: Conquest of the Americas because of my familiarity with East India Company, but I think that's fair for a $40 semi-sequel. It's a better game overall, but with sequels come higher expectations. Things are more interesting when international tension is involved, but Commander: Conquest of the Americas would have fit better as an expansion based on the totality of changes contained herein.
Commander: Conquest of the Americas is better than East India Company, but not by much. The game’s excruciatingly slow pace remains: you must accelerate time because so little profit is earned early on, due to the high cost of maintaining colonies and having access to only a few items to sell. Because of the lack of loans, you have to be really, really careful never to carry a negative balance, as there is no way to rebound (since you must spend money to get goods to trade). It can be quite easy to "break" the game by going in to debt (you can be one building away if you plan poorly), relegating you to an old autosave or restart. The automated trade means the game will play itself while you wait for profits to slowly increase, constantly shuttling goods from your handful of colonies to the home port. It’s impossible to see a list of all goods in order of price, a really distressing limitation that still not fixed. Your advisors will give you some goals along the way, which is a nice way of providing guidance to new players, although their requests are similar each time you play. Once you do earn enough cash, there are lots of buildings to construct that will produce advanced goods that earn slightly more income. Ships can be given upgrades when they are built: a nice touch. The limited diplomatic options are disappointing. The AI is typically hostile, but it does provide an efficient challenge. The tactical battles are the same, except for the odd removal of multiplayer, but you do get some nice graphics. I would still like to be able to get goods from enemy ships when auto-resolving conflict; why have the option if you are at a disadvantage by using it? I am being harder on Commander: Conquest of the Americas because of my familiarity with East India Company, but I think that's fair for a $40 semi-sequel. It's a better game overall, but with sequels come higher expectations. Things are more interesting when international tension is involved, but Commander: Conquest of the Americas would have fit better as an expansion based on the totality of changes contained herein.
Funnily enough they give it a 5/8, the review does not read like it scores that high though. Check it all out HERE
Patrician Online
Keith
- 18-08-10 09:04 - 1 comments
Well I must say I didn't see this coming. I actually was only hoping that Patrician 4 was going to be a success, having an online version may be pushing the barrow to far me thinks. In saying that I hope it works out.Gamigo and Kalypso Media will begin a strategic partnership in the online games market with The Patrician Online. The browser-based game, which is planned for 2011, will be based on the well-known trading simulation series The Patrician. Thousands of players can experience the glory days of the Hanseatic League and build up their own trading empire. The focus of the game will be on trading goods between players and creating effective production chains.
Patrick Streppel, member of gamigo's executive board: "Our strategy of taking popular games brands and turning them into browser-based games to create a whole new gaming experience online will be continued with The Patrician Online. Kalypso Media is the ideal partner for us because our different strengths allow us to work well together."
Simon Hellwig, Global Managing Director of Kalypso Media: "This partnership is really a win-win situation for us. The Patrician Online will make our brand stronger while enriching the community greatly at the same time."
The Patrician Online is developed by Kalypso-owned studio Gaming Minds in cooperation with Funatics Software, who have already shown us how modern browser-based games can look and work with Cultures Online. The developers are building the game along the lines of The Patrician IV, which will be available in stores in the beginning of September. Included with the game will be a code that will give players access to the closed beta test of The Patrician Online.
If you speak German you can visit the official website and sign up for a chance to be in the beta. The official website is at http://www.patrizieronline.com
Commander: Conquest of the Americas Patch 1.03
Thagarr
- 16-08-10 11:02 - 0 comments
I missed this one a few days ago! Paradox Interactive has released a new patch for Commander: Conquest of the Americas. The patch updates the game to version 1.03 and includes several bug fixes and some game balancing. You can download the patch from Gamershell HERE!
Quote
Features:
- Ship highlighting in tactical level
- AI will now build fleets with 1-3 squadrons
- A message is received when colony has a need
- Resource window can now be accessed by clicking the 3D resources and from Colony-founding view
- Morale information now shown in port name tags on strategic level
Balancing:
- Overall autoresolve balancing
- Overall ship balancing (schooner, xebec, brig, carrack, cutter)
- AI has now the possibility to select upgrades to ships
- More damage inflicted when fleeing from autoresolve
- Destroyed fort affects ships' morale less
- Need amounts are decreased
- Smaller visibility range for squadrons
- Increased warehouse capacity (all levels)
- Reduced birth rate
- Reduced damage to crew from grape shots
- Ship upgrade prices are now relative to the ship price
- DLC 1: Colonial Navy overall balancing
Fixes:
- Info text and tiny icon shown over ship icon in shipyard if the shipyard level is too low
- Problem with water showing black with some older graphics card drivers fixed
- AI nations will not make war offers to player anymore, if it is in war with him
- strategic camera scroll tweaked
- Impossible to select "heavier cannons" upgrade if the ship has no cannons
- Soldiers don't shoot from sinking ships anymore
- When Port attack is clicked from squadron interface, it'll show red crosshair on enemy ports, when mouse hovers over them
- No "cannon accuracy" upgrade for ships with no cannons
- Tooltips for upgrades in Shipyard now show full upgrade description
- Graphics and tooltips for shipyard build button improved
- "Build more warships" -mission fixed
- Fixed tax-slider (smoother)
- Now to move trade items from warehouse to squadron also when balance is under 0
- Fleets cannot resupply at colonyspots anymore
- AI doesn't add more colonists than there is space left
- It's not possible for forts to flee the battle anymore
- Problem with squadrons of a larger fleet disappearing when entering a port fixed
- CTD-fix: AI squadron-merge caused a crash on savegame
- CTD-fix: clicking "sell all" in the colony trade view caused a crash sometimes
- CTD-fix: When trying to load a game or trying to return to main menu while in tactical with a fort, the game could crash
- screen edge scrolling fixed for dualscreen & triplehead (triplehead can be enabled from options.txt)
- possibility to lock cursor to game window or on dualscreen to the other screen (can be changed from options.txt)
- Strategic camera problem with low fps fixed
- GUI shows amount of cannons correctly now
- AI will now repair their fleets at port in month change
- Fixed flashing strategic loading screen when loading a game from main menu or ingame-menu before showing the correct loading screen.
- Player can't see AI squadrons in docks/trade/people-windows anymore when in alliance and AI squadron arrives to player port for resupplies.
- New commander created for captured AI squadrons
- Friendly fort not spawned anymore on top of enemy fort when attacking enemy colony after multiple defending colony battles.
- Tooltips for specialist fixed (squadron info window)
- DLC ships used to display wrong icons in shipyard
- Building prices now correct in every difficulty level
- Building prices sometimes didn't fit the designated area
- pressing tab (changing colony) did not hide selected fleet bouys
- rare CTD caused by native raid fixed
- "Buy soldiers" button disabled ( grey ) when no more room for soldiers
- tactical level tip-text removed since we now have a tutorial box on the top right corner
- "Barcelona" is changed to "Sevilla"
- Ship highlighting in tactical level
- AI will now build fleets with 1-3 squadrons
- A message is received when colony has a need
- Resource window can now be accessed by clicking the 3D resources and from Colony-founding view
- Morale information now shown in port name tags on strategic level
Balancing:
- Overall autoresolve balancing
- Overall ship balancing (schooner, xebec, brig, carrack, cutter)
- AI has now the possibility to select upgrades to ships
- More damage inflicted when fleeing from autoresolve
- Destroyed fort affects ships' morale less
- Need amounts are decreased
- Smaller visibility range for squadrons
- Increased warehouse capacity (all levels)
- Reduced birth rate
- Reduced damage to crew from grape shots
- Ship upgrade prices are now relative to the ship price
- DLC 1: Colonial Navy overall balancing
Fixes:
- Info text and tiny icon shown over ship icon in shipyard if the shipyard level is too low
- Problem with water showing black with some older graphics card drivers fixed
- AI nations will not make war offers to player anymore, if it is in war with him
- strategic camera scroll tweaked
- Impossible to select "heavier cannons" upgrade if the ship has no cannons
- Soldiers don't shoot from sinking ships anymore
- When Port attack is clicked from squadron interface, it'll show red crosshair on enemy ports, when mouse hovers over them
- No "cannon accuracy" upgrade for ships with no cannons
- Tooltips for upgrades in Shipyard now show full upgrade description
- Graphics and tooltips for shipyard build button improved
- "Build more warships" -mission fixed
- Fixed tax-slider (smoother)
- Now to move trade items from warehouse to squadron also when balance is under 0
- Fleets cannot resupply at colonyspots anymore
- AI doesn't add more colonists than there is space left
- It's not possible for forts to flee the battle anymore
- Problem with squadrons of a larger fleet disappearing when entering a port fixed
- CTD-fix: AI squadron-merge caused a crash on savegame
- CTD-fix: clicking "sell all" in the colony trade view caused a crash sometimes
- CTD-fix: When trying to load a game or trying to return to main menu while in tactical with a fort, the game could crash
- screen edge scrolling fixed for dualscreen & triplehead (triplehead can be enabled from options.txt)
- possibility to lock cursor to game window or on dualscreen to the other screen (can be changed from options.txt)
- Strategic camera problem with low fps fixed
- GUI shows amount of cannons correctly now
- AI will now repair their fleets at port in month change
- Fixed flashing strategic loading screen when loading a game from main menu or ingame-menu before showing the correct loading screen.
- Player can't see AI squadrons in docks/trade/people-windows anymore when in alliance and AI squadron arrives to player port for resupplies.
- New commander created for captured AI squadrons
- Friendly fort not spawned anymore on top of enemy fort when attacking enemy colony after multiple defending colony battles.
- Tooltips for specialist fixed (squadron info window)
- DLC ships used to display wrong icons in shipyard
- Building prices now correct in every difficulty level
- Building prices sometimes didn't fit the designated area
- pressing tab (changing colony) did not hide selected fleet bouys
- rare CTD caused by native raid fixed
- "Buy soldiers" button disabled ( grey ) when no more room for soldiers
- tactical level tip-text removed since we now have a tutorial box on the top right corner
- "Barcelona" is changed to "Sevilla"
Pirate Dog Wins Australia’s Best Indie Game Award
Thagarr
- 16-08-10 08:49 - 0 comments
Over at Kotaku, they are reporting that Jolly Rover has won the title of Best Indie Game in the Freeplay Awards, an indie competition running alongside their August festival in Australia. This awesome game from Brawsome scored nominations in the Best Australian Game game category and for Best Audio! What are you waiting for?? Head on over to Steam and get yer PC or MAC copy!Quote
Jolly Rover, a pirate-themed adventure game from Melbourne developer Brawsome, won the Best Australian Game award at the Freeplay Independent Games Festival last night.
“This is a huge honour for me and the team that worked very hard to make my dream a reality!” says Andrew Goulding, head of Jolly Rover developer Brawsome.
“Since Jolly Rover just won the award for best game I decided I could do what I liked for the rest of the night, so I decided to go home and spend time with my family who have been so supportive over this long project. I don’t care how cheesy it sounds, but reading my two year old daughter a story before she goes to bed is more important to me than any after party.”
The Freeplay Awards are all about honouring creativity, artistry, and innovation in the local indie development community.
“This is a huge honour for me and the team that worked very hard to make my dream a reality!” says Andrew Goulding, head of Jolly Rover developer Brawsome.
“Since Jolly Rover just won the award for best game I decided I could do what I liked for the rest of the night, so I decided to go home and spend time with my family who have been so supportive over this long project. I don’t care how cheesy it sounds, but reading my two year old daughter a story before she goes to bed is more important to me than any after party.”
The Freeplay Awards are all about honouring creativity, artistry, and innovation in the local indie development community.
You can head on over and read the full article, and find out the other nominees in all the category's HERE!
Hmmmm... gonna have to have me a look at "Up Down Ready" from Sword Lady & The Viking!
Ghost Pirates of Vooju Island coming to US retail stores
Thagarr
- 13-08-10 08:40 - 1 comments
I haven't heard a lot about this title lately, although it does look rather ...interesting. Personally, I was a bit put off by the Voodoo stuff. Anyway, things are bit slow pirate news-wise at the moment, so I figured I would at least put a little something pirate related up! Quote
Last year, Telltale Games, made up in part of former LucasArts adventure game team members, released its five part revival of the classic Monkey Island series. Oddly enough another developer made up of former LucasArts team members, Autumn Moon Entertainment, released its own adventure game in 2009, Ghost Pirates of Voojo Island.
So why haven't you heard about this game? Because it was released in Germany, where the PC adventure game industry is still pretty strong. It was also released in the UK in February 2010. However the GameStop web site has posted up word that ValuSoft has plans to release the game to retail stores in the US on August 30.
The game itself has three main characters out to stop a demon god from coming back to life. The kicker is that not only do each of the main characters have their own special skills, they can also turn into ghosts which allows them to wall through walls, among other things, in the game. We plan to contact Autumn Moon to get more info on the title's US release.
So why haven't you heard about this game? Because it was released in Germany, where the PC adventure game industry is still pretty strong. It was also released in the UK in February 2010. However the GameStop web site has posted up word that ValuSoft has plans to release the game to retail stores in the US on August 30.
The game itself has three main characters out to stop a demon god from coming back to life. The kicker is that not only do each of the main characters have their own special skills, they can also turn into ghosts which allows them to wall through walls, among other things, in the game. We plan to contact Autumn Moon to get more info on the title's US release.
Original story here :
http://news.bigdownl...-retail-stores/
You can pre-order Ghost Pirates of Voojo Island for $19.99 from Gamestop HERE!
Anniversary of the Sinking of the Vasa
Stallion
- 10-08-10 22:39 - 18 comments
On this day way back in the year 1628, the Swedish warship Vasa foundered and sank less than one nautical mile into her maiden voyage. Several salvage attempts were successfully made on her through the coming years, albeit causing much damage to the ship while they were undergone. She was then lost to the sands of time until her rediscovery in the '50's by an amateur archaeologist, at which point plans to raise her in her entirety were put in operation.

From Wikipedia:
More: http://en.wikipedia....Vasa_%28ship%29
From Wikipedia:
Quote
On 10 August 1628, Captain Söfring Hansson ordered Vasa to set sail on her maiden voyage to the naval station at Älvsnabben. The day was calm, and the only wind was a light breeze from the southwest. The ship was towed along the waterfront to the southern side of the harbor, where three sails were set, and the ship made way to the east. The gun ports were open, and the guns were out to fire a salute as the ship left Stockholm. Finally the great ship had begun her voyage.[11]
After Vasa emerged from the lee of the city, a gust of wind filled her sails, and she heeled suddenly to port. The sheets were cast off, and the ship slowly righted herself as the gust passed. Soon another gust came, which again forced the ship onto her port side, this time causing water to flow through the open lower gun ports. The incoming rush of water caused Vasa to heel further, and she sank to a depth of 32 meters (105 ft) only 120 meters (390 ft) from shore. Survivors clung to debris to save themselves, and many nearby boats rushed to their aid, but despite these efforts and the short distance to land, 30 to 50 people perished with the ship, according to reports. The flags and the tops of the main and fore masts, still visible above the surface, leaned heavily to port because of ballast that had shifted during the sinking. Vasa sank in full view of a crowd of hundreds, if not thousands, of mostly ordinary Stockholmers who had come to see the great ship set sail. The crowd included foreign ambassadors, in effect spies of Gustavus Adolphus' allies and enemies, who also witnessed the catastrophe.
After Vasa emerged from the lee of the city, a gust of wind filled her sails, and she heeled suddenly to port. The sheets were cast off, and the ship slowly righted herself as the gust passed. Soon another gust came, which again forced the ship onto her port side, this time causing water to flow through the open lower gun ports. The incoming rush of water caused Vasa to heel further, and she sank to a depth of 32 meters (105 ft) only 120 meters (390 ft) from shore. Survivors clung to debris to save themselves, and many nearby boats rushed to their aid, but despite these efforts and the short distance to land, 30 to 50 people perished with the ship, according to reports. The flags and the tops of the main and fore masts, still visible above the surface, leaned heavily to port because of ballast that had shifted during the sinking. Vasa sank in full view of a crowd of hundreds, if not thousands, of mostly ordinary Stockholmers who had come to see the great ship set sail. The crowd included foreign ambassadors, in effect spies of Gustavus Adolphus' allies and enemies, who also witnessed the catastrophe.
More: http://en.wikipedia....Vasa_%28ship%29
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