Pirates Ahoy!: Cap'n Cook - Viewing Profile - Pirates Ahoy!

Jump to content

Cap'n Cook's Profile User Rating: -----

Reputation: 0 Neutral
Group:
Modders
Active Posts:
65 (0.1 per day)
Most Active In:
POTC Build Mod (27 posts)
Joined:
26-December 08
Profile Views:
328
Last Active:
User is offline Aug 21 2010 03:28 PM
Currently:
Offline

My Information

Member Title:
Sailor
Age:
Age Unknown
Birthday:
April 17
Gender:
Male Male
Location:
Hay Point Australia
Interests:
Boats, Fishing, Shooting.
Pirates

Contact Information

E-mail:
Private

Latest Visitors

Posts I've Made

  1. In Topic: Treasure Quests

    21 August 2010 - 11:17 AM

    I have tried many treasure quests but only very rarely find any treasure in them 1 in 5 or more. This seems to be too rare to be worth trying for at all. the idea should be that even early in the game if you want to take the risk in going on one of these - there should be a pot of gold at the end of the rainbow sufficent to say buy a new ship or similar. these quests may seem a bit worthless if you play with cheats on - but if you don't - then they are a worthwhile option for quick advancement.
  2. In Topic: Assassin Problem

    19 August 2010 - 12:12 AM

    View PostPieter Boelen, on 18 August 2010 - 08:14 PM, said:

    Removing the brothel toggle will not be a problem; I can take care of that if you want. :doff
    For what we want with them in the first place, there's a thread on it on the forum somewhere.
    If you can't find it, please post here and I'll see if I can.

    I think Short Jack Gold is doing behind-the-scenes work on the Hornblower storyline,
    but Captain Maggee and Thomas the Terror are caught up in their education and haven't been able to do much recently. :(


    Thanks for that Pieter. I have read a number of posts about the Brothel mod and to say the least I am not sure which way this Mod direction is to go. If we just want to tone it down for the G or PG audience - that's fine - I have included the two files below see what you think.
  3. In Topic: Padre Domingues gone fishin

    18 August 2010 - 11:38 PM

    View PostMaggot, on 18 August 2010 - 06:03 PM, said:

    Cap'n Cook, you da man! :god2



    Good to hear it is sorted. My problem with the reload may be because I captured the Mefisto - testing this at present. More rum required. :wink:
  4. In Topic: Assassin Problem

    18 August 2010 - 02:07 PM

    About the brothel dialouges - unfortuneatly work has got in the way again - should be free again early next week for a little while.
    Bartholomeu, is it only that we want to "clean" up the more explicit dialogue files for the girls so that the Brothel mod stays on all the time or do we want to have all new dialogues?
    If so, this won't take long at all but there will need to be some changes to the interface to remove the brothel option - this last bit I am not sure i could do. :shrug
  5. In Topic: Padre Domingues gone fishin

    18 August 2010 - 01:00 PM

    View PostMaggot, on 18 August 2010 - 09:20 AM, said:

    Yup, wrong topic.

    So Is there a way to reset the lost Padre or am I to loose me beautiful fleet an go everything over?

    Thanks.


    Padre dominques is supposed to disappear after talking with him and then going off to sink the Mefisto.You are then to go to San Juan port or shore and moor. When going to the dock or shore you get auto transported to the church for final dialogue with the good Padre and then you can take the children home etc.

    I have just tried the mooring bit but it seems broken again - the game CTD's when loading the church (Beta 1 patch 3.1, minifix and aug 9 update) I will try to find out why.

    In the meantime, since your well past the Mefisto part, to get the good padre to appear in the church you can put the following line in the console.c file located in the program directory and run it (pressing F12) in game when you are outside the church.

    changeCharacterAddressGroup(characterfromID("padre Domingues"), "Muelle_Church", "goto", "goto11");
    LAi_SetStayType(characterFromID("padre Domingues"));
    Characters[GetCharacterIndex("padre Domingues")].dialog.CurrentNode = "First time";

    this goes in just after the lines
    ref pchar = GetMainCharacter();
    if (!bSeaActive) ref lcn = &Locations[FindLocation(pchar.location)];

    ref ch;
    int i;
    int limit;

    Let us know if it works or not.
    :cat

Friends

Cap'n Cook hasn't added any friends yet.

Comments

Cap'n Cook has no profile comments yet. Why not say hello?